#include "CEnterScene.h"



//-------------------------------------------------------------------------------
CEnterScene::CEnterScene(uint32_t uid, uint32_t pn)
	: BaseMessage(uid, pn)
{
	_safe_guard_begin;
	_safe_guard_end;
}

//-------------------------------------------------------------------------------
CEnterScene::~CEnterScene()
{
}

void CEnterScene::SetSceneAndPosition(uint32_t sceneId, double posX, double posY
	, double posZ, uint32_t accoutId)
{
	_safe_guard_begin;

	m_jv["si"] = sceneId;
	m_jv["px"] = posX;
	m_jv["py"] = posY;
	m_jv["pz"] = posZ;
	m_jv["ai"] = accoutId;

	_safe_guard_end;
}
